

SC_processReporter = true // log the a list of active server processes every 60 seconds (useful for debugging server problems) Turn Modules On or Off (can be overridden in the map overrides section) SC_useWaypoints = true // When spawning AI create waypoints to make them enter buildings (can affect performance when the AI is spawned and the waypoints are calculated) SC_minDistanceToPlayer = 250 // Minimum distance in metres to the nearest player SC_minDistanceToTerritory = 350 // Minimum distance in metres to the nearest player territory SC_minDistanceToTraders = 750 // Minimum distance in metres to the nearest trader zone SC_minDistanceToSpawnZones = 750 // Minimum distance in metres to the nearest spawn zone SC_scaleAI = 10 // any more than _scaleAI players on the server and _maxAIcount is reduced for each extra player SC_minFPS = 5 // any lower than minFPS on the server and additional AI won't spawn SC_mapMarkers = false // Place map markers at the occupied areas (occupyPlaces and occupyMilitary only) true/false SC_maxAIcount = 100 // the maximum amount of AI, if the AI count is above this then additional AI won't spawn SC_useMapOverrides = true // set to true to enable over riding options per map (see the bottom of this file for examples) SC_useApexClasses = true // true if you want to use the Apex class list over rides, false to use vanilla Arma gear SC_infiSTAR_log = false // true Use infiSTAR logging, false logs to server rpt


SC_extendedLogging = false // set to true for additional SC_debug = false // set to true to turn on debug features (not recommended for live servers) Shared Config for each occupation monitor This script uses the fantastic DMS by Defent and eraser1: I had crash sites showing up previously, now they dont. Not once have I been chased by AI, though I've checked the mission and they are there. Oh, they aren't showing up in towns or cities either like they are set to do.
